, UI/UX & Product Designer in Vienna (Wien), Austria

UI/UX & Product Designer · Vienna

Crafting interfaces that move, from pixel to prototype to production.

02 / 09

Selected Work

03 / 09

Design, deconstructed.

Behind every interface I ship is a system like this one. Pick a style, pull the knobs, and watch every component follow.

name@example.com

We'll never share it.

Motion

Animate transitions

New Beta v2.1
Professional

Changes saved

Your system was updated.

Active users

12,408

▲ 18%

Boti Kis

Senior designer

BK JS MR +5
★★★★
3

Heads up

Your trial ends in 3 days.

Pro

€19/mo

Adjust the system

Radius20
Frost50

04 / 09

The person behind the pixels

I'm Boti, a UI/UX and product designer based in Vienna (Wien), Austria. For 15 years I've turned research into products people actually use, across mobile apps, SaaS products, and embedded interfaces, building design systems from scratch, leading teams, and shipping work for brands like IKEA, Red Bull, Erste Bank, and Wiener Linien.

Three strengths anchor the work: design systems that scale, motion that brings interfaces to life, and an AI-assisted workflow that ships more without dropping the quality bar.

What drives me is the space where craft meets code: interfaces that don't just look right but feel right in motion. I'm at my best when I'm part of a team that cares about the details as much as I do.

Figma · Claude · Rive · After Effects · Lottie · Hotjar · Jira

05 / 09

How I work

Every project is different. The process isn't.

01 / 06

Understand

Before anything gets designed, I need to know what problem we're actually solving. That means getting close to the business, the users, and the constraints: workshops, stakeholder interviews, and asking the questions nobody thought to ask.

06 / 09

15 years of shipping

Joined a Series-A SaaS where the Figma files no longer matched the product and the same component lived three inconsistent ways in the code. I made the case for a real design system, aligned design and engineering on one source of truth, and rebuilt the app inside it, cutting the time to ship a new component from days to hours. Then I wired AI into the workflow through MCP so designers draft system-compliant components straight into Figma, roughly doubling design output. I also replaced hour-long configuration screens with a self-serve onboarding wizard, taking setup from around 60 minutes to 10 and cutting onboarding support load by 30%.

SaaS product designDesign systemsAI-driven design workflowsUsability testing

DungeonFog makes map-making software for tabletop RPGs, used by over 100,000 people. As lead designer and producer I wore every hat: the product's UX and UI on one side, the marketing that sold it on the other. I analyzed usage and interviewed users to prioritize the roadmap, and the features I shipped drove a 40% usage spike and a lasting 4 to 6% lift in the active user base. I also designed the full UI for Project Deios, funded at €420,000 on Kickstarter, eight times its goal. Designing the tool one day and the campaign for it the next, I carried both the craft and the story to market as the company grew.

Product designMotion designMarketingAnalyticsStorytelling

dotsandlines is a Vienna creative and branding studio. As Head of UI/UX I built the design practice from the ground up, growing the team from two to six with zero attrition over two years and mentoring juniors up to mid-level. I stayed accountable for every UI/UX project that left the studio, more than 30 in that time, and brought structure to a brand-led shop: design sprints, lean UX, rapid prototyping, usability testing and accessibility, so the work held up in real use, not just on the page.

Design sprintsLean UXRapid prototypingUX testingAccessibilityAgency

allaboutapps is a Vienna mobile app development agency. I designed 30+ native mobile apps across transit, retail and banking, owning UX end to end from research and wireframes to tested, shipped product. And I helped turn a dev-led shop into one that takes design seriously: running workshops, embedding user research and usability testing from the start, and lifting the UX standard across every client engagement.

Mobile designTeam buildingDesign workshopsConsultingAgency

As a senior iOS developer at allaboutapps I shipped native apps hands-on, from concept through code, including banking products used by over a million people. I ran code reviews and Scrum and had a hand in steering the team. The engineering instinct in my design starts here: knowing what's actually buildable, and what motion really costs.

ConceptsCode reviewsScrumTeam supervisionAgency

Where it all started. With the iPhone still new, I taught myself Objective-C and began building and shipping iOS apps as a freelancer, right in the early App Store gold rush. Fifteen years on, that beginning still shows: a designer who has always lived close to the code.

Early iOS apps in Objective-C

I started out chasing the universe, studying astronomy and physics at the University of Vienna. Two fields, one habit: taking enormous, messy systems and breaking them down into something you can actually reason about. I left the telescope for the screen, but the pull never left. The love of deep space, of light earned out of the dark, is the same world this site is built from. Every interface I design still begins with the question the night sky taught me: what is really going on underneath?

Download CV as PDF
100+
projects delivered
15
years in the industry
9,000+
liters of tea

07 / 09

Trusted by

Brands and teams I've shipped work for, across fifteen years.

Verbund client logoWiener Linien client logoSchachinger client logoShadowrun client logoSparda-Bank client logoSteininger client logoUpstream client logoPegasus Spiele client logoPost client logoRefurbed client logoRosenbauer client logoHagleitner client logoHervis client logoIKEA client logoPalfinger client logoAustrian client logoDungeonFog client logoRed Bull client logoBAWAG client logoErste client logoA1 client logo

08 / 09

What's on my shelf

The Design of Everyday Things cover

The Design of Everyday Things

Don Norman

The book that made me realize good design is invisible. Norman's thinking on user-centered design still shapes how I approach every interface.

View on Amazon
The Nature of Code cover

The Nature of Code

Daniel Shiffman

A designer who understands math moves differently. This book cracked open linear algebra and simulation for me, essential for anyone serious about motion and generative design.

View on Amazon
The Art of Game Design cover

The Art of Game Design

Jesse Schell

Designing for fun is harder than designing for function. Schell's lens on player experience translates directly to how I think about engagement and delight in UI.

View on Amazon

09 / 09

Let's work together

I'm open to new opportunities and collaborations. Not available for short-term gigs, but if you're building something worth caring about, let's talk.