, UI/UX & Product Designer in Vienna (Wien), Austria

UI/UX & Product Designer · Vienna

Crafting interfaces that move, from pixel to prototype to production.

02 / 09

Selected Work

03 / 09

Design, deconstructed.

Behind every interface I ship is a system like this one. Pick a style, pull the knobs, and watch every component follow.

name@example.com

We'll never share it.

Motion

Animate transitions

New Beta v2.1
Professional

Changes saved

Your system was updated.

Active users

12,408

▲ 18%

Boti Kis

Senior designer

BK JS MR +5
★★★★
3

Heads up

Your trial ends in 3 days.

Pro

€19/mo

Adjust the system

Radius20
Frost50

04 / 09

The person behind the pixels

I'm Boti, a UI/UX and product designer based in Vienna (Wien), Austria, with 15 years of experience across mobile apps, SaaS products, and embedded interfaces. I've built design systems from scratch, led teams, run design sprints, and shipped work for brands like IKEA, Red Bull, and Wiener Linien.

Three strengths anchor the work: design systems that scale, decisions grounded in how people actually behave, and an AI-assisted workflow that ships more without dropping the quality bar.

What drives me is the space where craft meets code: interfaces that don't just look right but feel right in motion. I'm at my best when I'm part of a team that cares about the details as much as I do.

Figma · Claude · Rive · After Effects · Lottie · Hotjar · Jira

05 / 09

How I work

Every project is different. The process isn't.

01 / 06

Understand

Before anything gets designed, I need to know what problem we're actually solving. That means getting close to the business, the users, and the constraints: workshops, stakeholder interviews, and asking the questions nobody thought to ask.

06 / 09

15 years of shipping

Joined a Series-A SaaS where the Figma files no longer matched the product and the same component lived three inconsistent ways in the code. I made the case for a real design system, aligned design and engineering on a shared foundation, and rebuilt the app inside it. Then I wired AI into the workflow through MCP so designers draft straight into Figma with system-compliant components, raising speed and consistency across both disciplines.

SaaS product designDesign systemsAI-driven design workflowsUsability testing

DungeonFog makes map-making software for tabletop RPGs. As lead designer and producer I wore every hat: the product's UX and UI on one side, the marketing that sold it on the other, from motion and storytelling in the campaigns to the analytics steering them. Designing the tool one day and the campaign for it the next, I carried both the craft and the story to market as the company grew.

Product designMotion designMarketingAnalyticsStorytelling

dotsandlines is a Vienna creative and branding studio. As Head of UI/UX I built the design team from the ground up, hiring and mentoring juniors into the craft, and stayed accountable for every UI/UX project that left the studio. I brought structure to a brand-led shop, design sprints, lean UX, rapid prototyping, usability testing and accessibility, so the work held up in real use, not just on the page.

Design sprintsLean UXRapid prototypingUX testingAccessibilityAgency

allaboutapps is a Vienna mobile app development agency. I designed native mobile apps for a steady run of clients while helping turn a dev-led shop into one that takes design seriously: running workshops, building the team, and pulling UX into projects from the start instead of the end.

Mobile designTeam buildingDesign workshopsConsultingAgency

As a senior iOS developer at allaboutapps I shipped native apps hands-on, from concept through code, with code reviews, scrum, and a hand in steering the team. The engineering instinct in my design starts here: knowing what's actually buildable, and what motion really costs.

ConceptsCode reviewsScrumTeam supervisionAgency

Where it all started. With the iPhone still new, I taught myself Objective-C and began building and shipping iOS apps as a freelancer, right in the early App Store gold rush. Fifteen years on, that beginning still shows: a designer who has always lived close to the code.

Early iOS apps in Objective-C

I started out chasing the universe, studying astronomy and physics at the University of Vienna. Two fields, one habit: taking enormous, messy systems and breaking them down into something you can actually reason about. I left the telescope for the screen, but the pull never left. The love of deep space, of light earned out of the dark, is the same world this site is built from. Every interface I design still begins with the question the night sky taught me: what is really going on underneath?

Download CV as PDF
100+
projects delivered
15
years in the industry
9,000+
liters of tea

07 / 09

Trusted by

Brands and teams I've shipped work for, across fifteen years.

Verbund client logoWiener Linien client logoSchachinger client logoShadowrun client logoSparda-Bank client logoSteininger client logoUpstream client logoPegasus Spiele client logoPost client logoRefurbed client logoRosenbauer client logoHagleitner client logoHervis client logoIKEA client logoPalfinger client logoAustrian client logoDungeonFog client logoRed Bull client logoBAWAG client logoErste client logoA1 client logo

08 / 09

What's on my shelf

The Design of Everyday Things cover

The Design of Everyday Things

Don Norman

The book that made me realize good design is invisible. Norman's thinking on user-centered design still shapes how I approach every interface.

View on Amazon
The Nature of Code cover

The Nature of Code

Daniel Shiffman

A designer who understands math moves differently. This book cracked open linear algebra and simulation for me, essential for anyone serious about motion and generative design.

View on Amazon
The Art of Game Design cover

The Art of Game Design

Jesse Schell

Designing for fun is harder than designing for function. Schell's lens on player experience translates directly to how I think about engagement and delight in UI.

View on Amazon

09 / 09

Let's work together

I'm open to new opportunities and collaborations. Not available for short-term gigs, but if you're building something worth caring about, let's talk.